As RenderWarps are a post-process, re-simulation is not needed. This feature allows users to apply space warps such as FFD, Bend, Taper and Noise to precomputed FumeFX caches. RenderWarps are another great tool that will find application on many VFX shots. All of this can be further refined by powerful test conditions or even confined to the Effector's gizmo. For example, Effectors can drive setups where vorticity is controlled by velocity, gravity is controlled by smoke color and fire is created in voxels where velocity is above a user-defined threshold. With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules. Sharpening at render-time will bring out maximum possible detail from your existing caches.įeatures such as faster solver, advanced vorticity, new burning model, smoke and fire sharpening at render time, fields sharpening at simulation time, improved caches handling and many other will allow users to create more detailed simulations in less time.Įffectors are the most valuable and the most powerful feature. Built-in Black-body radiation shader and new burning model that includes Oxygen are powerful tools for achieving realistic fire and explosion animations.
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